Each card builds on the previous cards that players are playing with, slowly expanding the game in a way that is both fun and manageable
I also find the Robin Hood synergy a bit weird
They are designed for Boss gameplay and are not legal for standard competitive play
Then, to no surprise, Sapphire continues to showcase Items and features Belle, Inventive Engineer who makes it even easier to bring an Item onto the field by making it cost one less ink if you play it after Belle quests
A respectable three strength solidifies the equation, and even if she only generates one lore per quest, it's hard to complain about a card this strong
"Here's that gold, serialized Disney Lorcana card that'll be auctioned for an astronomical price in 20 years"